Skills

Super Bomb Survival Skills Catalog

What every important Skill does, what it costs, and which pack it lives in.

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Super Bomb Survival Skills List

This catalog is the named roster. For letters, use the skills tier list. For kits, use best loadouts. Super Bomb Survival sells Skills in three shop roulettes (Offense, Defense, Movement) plus Gem packs, seasonal shops, and a few badges.

Starters on every account: Super Jump and Bomb. Randomizer unlocks when you own five Skills. Levels go 1–3 from equipped-round XP. Supercharge soda is a one-round “level 4.” PC bind is F; mobile is the star button — controls.

Movement (shop)

Super Jump, Super Dash, Hover, Platform, Pickaxe, Dive, Warp, Spring, Truss, Bubble Ride. Hover stalls ~8.5s. Bubble Ride needs Unshakeable to steer and can float on lava. Warp plants a point then teleports; level 3 adds a blast and a blink of Forcefield. Platform and Truss exist for 6.0 when the map is gone. Pickaxe digs coins and Gems and sometimes an instant bomb. Dive ragdolls you forward.

Defense (shop)

Forcefield (3s / 6s / Supercharge Magic Shield), Heal (10/20/30 HP, 40s cooldown; Supercharge 50 HP / 30s), Disarm (nullifies most bombs; enlarges Grimbells; cannot remove GOLDEN BIG BOMB’s frown, Ultimate Destroyer, Grimseeker), Blast Force, Bubble Barrier, Cold Snap, Healing Pulse, Smack (Duck Slap), plus others such as Fire Shield. Forcefield does not save Grimbells. Heal refuses to fire at full HP.

Offense (shop)

Bomb (six beeps), Soccerbomb, Self-Destruct (4s charge, −20 HP recoil, 40 damage to others), Black Hole, Airstrike, Mini-Nuke, Tornado family if you did not buy the pack, and a long tail of mines and status bombs. Self-Destruct with Aurora Wings is how you freeze yourself. See beat bombs before you throw these on Super Intense.

Gem packs

PackGemsSkills
Nature’s Fury95Tornado Bomb, Tornado Mine, Storm Cloud, Heart Flower
Winter195Ice Tower, Ice Spikes, Freeze Staff
Magic Dice60Random Skill, 25% faster cooldown than the Skill it rolled
Gift Wrap195Grab a bomb or object, redeploy later. Exclusive. Not needed for Super Collector
Bloxgiving (30 Robux)Drumsticks (heal others), Spicy Turkey. Exclusive

Spooky Shop (candy/Gems, seasonal): Candy Corn, Spooky Jump, Pumpkin Bomb, BOO!!. The video in the middle of this page is 9voltage ranking those Halloween Skills — keep it here so the main tier list can stay 6.0-focused.

v4.01 Skills

Belly Drum (Defense): halves current HP (minimum 10), then +1 Speed, Jump, Charge, and Defense. At 10 HP it is instant death. Supercharge takes one-third HP instead. Pokémon reference, 6.0 trap.

Lava Sponge (Movement): throw an indestructible sponge. In lava it grows about 2×2 (Supercharge ~4×4), darkens, then sinks. Immune to freeze, burn, and electric. Use it when Platform is not enough.

Badge Skills

Duck Bomb (Duck Slap), Banana (Orange You Glad), Glitch Bomb (Halcyon). Routes are on how to get badges. You cannot buy them in the Credit roulette.

Passes that change this list

Second Skill Slot lets two Skills fire. Starter Pack (off-sale) used to grant Bomb, Heal, Super Dash, Tough Cookie, Second Wind, and a handful of Gems. Unlock Tier 1 (off-sale, 800 Robux) granted the original 20 Skills and 9 Perks. VIP adds Skill EXP. None of these are codes — codes hub.

When a Skill is strong depends on Intensity. Forcefield is always high. Bomb is never high after the tutorial. Keep this catalog for names, keep the tier list for letters, keep the loadout planner for the pair you will actually queue. If the roulette gives you Smack, keep it for ducks; do not sell your account over a Defense roll that is not Forcefield.

FAQ

Frequently Asked Questions

Quick answers to the most common Super Bomb Survival questions.

How do I buy Forcefield?

You cannot pick it. Buy a Defense roulette roll and hope, or get lucky from Magic Dice. Rankings: skills tier list.

Are pack Skills required for Super Collector?

Winter, Nature’s Fury, and Magic Dice yes. Gift Wrap and Bloxgiving no. Badge list: how to get badges.

What does Belly Drum do?

Halves HP for stat buffs and kills you at 10 HP. Details above; do not take it to 6.0 until you have tested it.

Is Super Jump worth keeping?

Yes on 3.0. Replace it with Hover, Bubble Ride, or Warp as soon as the roulette allows. See getting started.