Tools

Super Bomb Survival Intensity Planner

Read the cube, spend Gems on purpose, and stop queuing 6.0 with Super Jump.

Last updated:

Super Bomb Survival Intensity Planner

Intensity is the difficulty of the next round, not a title on your profile. Public servers start near 3.0, climb when people win (~0.1, Hardcore players ~0.15), and fall when the lobby wipes. 4.0+ is Intense. 5.0 is the public ceiling most of the time. 6.0 is Super Intense on locked servers. 10.0 is a rift modifier. This planner tells you what to do when you see the number. Survival tactics: survive 6.0. The mid-page video is 9voltage’s Intensity 5.0 guide — still the best public-queue tape even though 6.0 is the locked endgame.

Numbers you can buy

ActionCostWho
+1.0 Intensity6 GemsAnyone
−1.0 Intensity8 GemsAnyone
Lock 6.0FreeVIP server owner console
Choose map3 Gems (free VIP owner)Anyone
Event Icon25 Gems (15 VIP)Anyone

There is no 5.1–5.9 you can sit on. Jumping from 5.0 public to 6.0 means changing servers or paying the +1.0 on a VIP box already at 5.0. Buying −1.0 on a 4.2 farm lobby because you died once is how you waste the Gems you needed for Nature’s Fury.

Decision tree

Cube 1.0–3.4 — Learn. Row 1 on the loadout planner. Do not spend Gems. Finish Survivor and a few Credit rolls.

Cube 3.5–3.9 — Still public-normal. Pink coins are not in play yet (pink is 4.0+). Stay if you are farming copper with Treasurer.

Cube 4.0–4.9 Intense — High Intensity bomb variants appear. Coin-rain GOLDEN BIG BOMB chance jumps (25% at ≥4.0). Farm row if you can win; leave if you are still on Bomb + Super Jump. Fireproof starts to matter.

Cube 5.0 — Public peak. Intense music, Mega-scale threats, UFO pairs more likely. If you can win 5.0 without damage you are in No Harm Done badge territory — badges. If you cannot, −1.0 for 8 Gems is legal. Prefer leaving to a 4.x over draining Gems every round.

Super Intense 6.0 server — Different queue. Huge Destroyers, more Grimbells, homing that can carry bombs, HI variants mostly off. Fearless / 6.0 Hero live here. Do not buy +1.0 from a 3.0 public and expect the same map. Use a Row 3 kit.

Rift / 10.0 — Event, not a shop slider. Homing Nukes, Hyper Nukes (v4.02 sounds), Grimseeker, Golden Grimseeker last 30s. Forcefield is required. Riftbreaker and Ten 10 badges. See v4.0.

VIP console extras

Owners (20 Robux/month) set Terrain Mode (Random / Shallow / Deep / Ultra Deep), Round Time (default 2:30, or 5 / 7 / 10 / infinite), Caves on/off, and 6.0 lock. Map select is free. Intensity ±1.0 is free for the owner. This is the only “tool” in the game that actually looks like a tool. It is not a codes console.

When to leave instead of buying

Leave if:

  • You are on a 5.0 cube with Super Jump and no Forcefield/Hover/Bubble
  • Three Destroyers landed in the first 20 seconds and your kit is Pickaxe farm
  • Hardcore accidentally toggled and you have 35 HP on 6.0
  • A rift icon popped and you wanted a copper farm, not Ten 10

Stay if:

  • Treasurer is on and the cube is 4.x
  • You are hunting Super Explorer and the vote shows a green-less map
  • You came to complete 6.0 Hero and the server is already Super Intense

Intensity is a lobby setting, not a skill issue by itself. Pair the number with a kit, then play 2:30. That is the whole planner.

FAQ

Frequently Asked Questions

Quick answers to the most common Super Bomb Survival questions.

How do I set Super Bomb Survival to 6.0?

Join a Super Intense server or lock it on a VIP console. Public cubes usually stop at 5.0. Tactics: survive 6.0.

How much do Intensity changes cost?

+1.0 is 6 Gems, −1.0 is 8 Gems, free for VIP owners. Map force is 3 Gems.

What is Intensity 10.0?

A Dimensional Rift modifier on 6.0, not a shop option. Covered with v4 events on the v4.0 update page.

Should I buy −1.0 every time I die?

No. Leave the server or change kits with the loadout planner. Gems are for packs and Super Explorer.